
Shadowed Veil
The Shadow Network
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Posted - 2011.11.25 00:52:00 -
[1] - Quote
Jaketh Ivanes wrote:[quote=Vizvayu Koga][
CCP condones suiciding with consequence. You have to lose your ship if you try to suicide. This is what they have stated a few times themselves. You might think it's a flawed game mechanic, but EvE is a sandbox where you are give a lot of tools. How you use them is up to you.
The point is that they do exploit game mechanics to create a form of piracy with 0 risk. Nobody is arguing that there shouldn't be high sec piracy, nor forced PvP, they are arguing that by definition high security space should be harder to pirate in, not be easier.
1) They exploit concord mechanics so that they can not be agressed, even once they have a negative ecurity standing.
2) They exploit npc corp mechanics so that they can not be war-deced.
3) They exploit insurance mechanics so that even if they fail, they take no loss finanacially, or at least little enough to make no difference.
People complain about carebear war-dec shields. So why not pirates using npcs as dec shields?
People complain about carebear miners sticking to high sec to be protected. So why not high sec pirates?
It's these three points that anoy people. Not they fact there is piracy. Not that there is unconsetual pvp.
If the police see criminals hanging around a shop with weapons, they would arrest them on suspision, or at least force them to move on. If you commit a crime, law abiding companies offer fire you. If you damage your car whilst ram raiding a shop, your insurance sill not pay out.
High sec pirates are nothing but griefer and carebears themselves. The simple fact that they exploit these three mechanics in such a way spoils the immersion of the game, which is what anoys most people who do or don't complain about it.
CCP have proposed contraband being player enforced? So why not system security?
3 simple actions will make high sec piracy hard, and limit the exploitation of the afformationed 3 points.
1) Any form of criminal act in high security space results in a degredation in security standing to an automatic -4. Should the player already have a negative standing of -4 they recieve the normal security penalty based on the rating of the system.
2) Any player with a security standing of +5 or may purchase a Policing License / Bounty Hunter permit from each of the 4 space holding factions providing that they have a faction standing of +5 also. The license/permit will be withdrawn should their standing or security rating fall below +5. This license/permit will allow them to shoot anybody with a negative standing in empire space regardless of the security standing. - This is a good compromise. Carebear pirates will not lose complete protection in that they may not be shot at by just anybody, just people who have worked very hard to obtain the priviledge and will open up bounty hunter as an effective career to make money from.
3) No insurance payouts for criminal acts. That just seems common sense.
As you stated CCP condones suiciding with consiquences. Yet as of yet there are none. You lose a ship but get the money back for it, so no consiquence there. You lose a tiny bit of security standing, which as of yet means nothing. People with negative security standing of above -5 can fly around high sec as freely as anybody else. Even if they were to make it so that people can shoot negative security standing characters the current security standing hit means all you have to do is go ratting every couple of days and your fine. So by what you have said that they have stated, they should not condone the current situation as there is no true consiquence to Carebear pirate actions.
Everytime somebody suggests high-sec pirate countermeasures they are accused of wanting to ignore unconsentual combat and break the sandbox. Well I have news for you. Carebear pirates are doing the same thing. They are using concord as a shield against unconsentual combat. By using npc corps to avoid war-decs, they are avoiding unconsentual combat. Carebear pirates are not only avoiding the sandbox, they a breaking the immersion of the universe of EVE. |